![]() ![]() This game will give you exactly what you expect from it. PS: I like the games that you will qualify depending on your performance, and this do it.as if you were one student of the Institute San Romero … Expand A pretty good game, coming to give a variation of emotions and a finish varied depending on your performance in the game. While the story lasts only 1 day, can reach to enjoy both the game that you're not going to want to finish. I declare I #1 Fan of the Hack And Slash genre and see a game that shows a different theme to what presents number games of this genre. Ultimately, Lollipop Chainsaw's core combat is content to be enjoyably vanilla, and feels resigned to reheat mechanics that felt fresh six years ago instead of updating to gameplay that stands head and shoulders with today's modern standards.Lollipop Chainsaw is a very different game to the genre of the Hack And Slash, starting with the colorful game becomes (very different from Lollipop Chainsaw is a very different game to the genre of the Hack And Slash, starting with the colorful game becomes (very different from what they are Silent Hill, Resident Evil or Devil May Cry), the environment where it is presented (since several games of this genre are set in a world post-apocalyptic), this change occurs between the 1970s, where each head of each level representing each of the genres that were fashionable (for example: metal, punk, etc.). Thanks to our limited supply of coins, we continually had to choose between the two, skipping over possibly enriching combos in favor of increasing our health and strength. The depth is further limited by the leveling system, wherein you spend coins to unlock health bonuses and new moves. Once you find the rhythm that works for you, there's little drive to try out new attack combinations, and as you kill dozens of the same enemy types over and over again, you'll notice the dreaded "R-word" (repetitive) rear its ugly head. You begin to note a lack of fluidity in the combat, with combos being repeated too often with little need or ability to connect them. However, that cheery disposition and initial bliss wears itself out after the first couple of hours. And indeed, the blend of ultraviolence with childish glee does feel distinctly Grasshopper, given the team's track record with these thematic ideas. It pushed us to improve our fighting skills while showering us with rainbows and sparkles, something we wish was used more often in mature games. The action was further enhanced with the addition of "Sparkle Hunting," a combo-reward system that gives you bonuses for decapitating three or more zombies at once. After adapting to the controls in the prologue, we quickly took to mixing up the four face buttons to take down the growing monster hordes, and carving off limbs with Juliet's weapon of choice. It's the kind of out-there idea (Suda 51's take on the original "Buffy the Vampire Slayer" film) you'd expect from Grasshopper, and they delivered masterfully in that respect.Īt the start, the unambitious zombie-killing action is fun and easy to grasp. With the head of her decapitated boyfriend Nickie attached to her hip, Juliet cheerfully rips apart the undead legions with her trusty chainsaw and the demon hunting skills her family has known for generations. Juliet, a seemingly normal cheerleader at San Romero High, arrives at her school to celebrate her 18th birthday, only to find the learning establishment in ruins thanks to a zombie outbreak. Grasshopper's pedigree - 2011's Shadows of the Damned, the No More Heroes series - will grab many hardcore gamers' attention, if Lollipop Chainsaw's completely zany concept doesn't do it first. ![]()
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